Every studio post, dated
Twenty official posts between December 2025 and November 2026. No date, price, or demo announcement.

Every official post, dated
Watt Studio posts development updates on the Steam hub for the game. This is the full list the Steam news feed returns, oldest to newest, with what each one actually adds.
| Date | Post | Adds |
|---|---|---|
| 5 Dec 2025 | Playtest open | 19,000+ applications, 10-day test |
| 18 Dec 2025 | Environment shaders | Multilayer wall material |
| 21 Feb 2026 | Dark atmosphere | Idols, fog, mood design |
| 28 Feb 2026 | Enemies | Upyr, Warlord, Crow, Indrik |
| 7 Mar 2026 | Slavic ritual history | Upyr Warlord backstory |
| 14 Mar 2026 | Deep combat | Attack types, enemy archetypes |
| 19 Mar 2026 | Animations | Bolshoi mocap, five ballet moves |
| 24 Mar 2026 | Comic | Ichor, temptation, cost |
| 7 Apr 2026 | First gameplay trailer | Combat in motion |
| 2 May 2026 | Second trailer | Ichor stones, Buyan revenge |
| 15 May 2026 | On feedback | Studio agrees animation needs work |
| 16 May 2026 | Level creation | Paper layout, arenas, Koschei |
| 8 Jul 2026 | Combat refinement | Choppy combos, VFX trails, Bayonetta 3 |
| 9 Jul 2026 | Movement to combat | Bolshoi prima ballerina, body physics |
| 13 Aug 2026 | Orchestral theme | Billion, Opensound, Malyshev |
| 20 Aug 2026 | Upyr Volkhv | Support enemy, curses allies |
| 31 Aug 2026 | Fall Showcase | 1 Sep slot, 8:00 AM PDT |
| 3 Sep 2026 | Development status | Two closed playtests, demo prep |
| 1 Oct 2026 | Two stances | Normal and pointe, Indie80 at TGS |
| 10 Nov 2026 | Press coverage | Russian outlet on the ballet combat |
Source: the Steam news feed for app 3348640, pulled 11 November 2026. Each row links from the pages that use it; the canonical URLs live in the source pack in this repository.
Four things missing
No release date post. No price announcement. No demo announcement. No delay post. No patch notes, because there is nothing released to patch.
The list has one press item, the November entry, which is a Russian outlet covering the game rather than the studio writing. It is included for completeness, not treated as a studio statement.
Reading the shape of it
Twenty posts over eleven months, and the shape is consistent: one topic per post, screenshots or GIFs, a wishlist link at the end. A studio building an audience before launch, not announcing a finished thing.
The three posts with the most substance for players are the enemy roster (28 Feb), the animation breakdown (19 Mar), and the two stances (1 Oct). Each has its own page on this site.
Next post lands here
The Steam store page carries the news feed, and it is the only place the studio posts. There is no separate blog on wattstudio.art for this game.
The release window these posts sit inside is here.