2027 on the store page. No month listed.
TSAREVNA. Age of Tales

Every studio post, dated

Quick answer

Twenty official posts between December 2025 and November 2026. No date, price, or demo announcement.

Wooden idol carved from several angles, official Watt Studio world-building post

Every official post, dated

Watt Studio posts development updates on the Steam hub for the game. This is the full list the Steam news feed returns, oldest to newest, with what each one actually adds.

DatePostAdds
5 Dec 2025Playtest open19,000+ applications, 10-day test
18 Dec 2025Environment shadersMultilayer wall material
21 Feb 2026Dark atmosphereIdols, fog, mood design
28 Feb 2026EnemiesUpyr, Warlord, Crow, Indrik
7 Mar 2026Slavic ritual historyUpyr Warlord backstory
14 Mar 2026Deep combatAttack types, enemy archetypes
19 Mar 2026AnimationsBolshoi mocap, five ballet moves
24 Mar 2026ComicIchor, temptation, cost
7 Apr 2026First gameplay trailerCombat in motion
2 May 2026Second trailerIchor stones, Buyan revenge
15 May 2026On feedbackStudio agrees animation needs work
16 May 2026Level creationPaper layout, arenas, Koschei
8 Jul 2026Combat refinementChoppy combos, VFX trails, Bayonetta 3
9 Jul 2026Movement to combatBolshoi prima ballerina, body physics
13 Aug 2026Orchestral themeBillion, Opensound, Malyshev
20 Aug 2026Upyr VolkhvSupport enemy, curses allies
31 Aug 2026Fall Showcase1 Sep slot, 8:00 AM PDT
3 Sep 2026Development statusTwo closed playtests, demo prep
1 Oct 2026Two stancesNormal and pointe, Indie80 at TGS
10 Nov 2026Press coverageRussian outlet on the ballet combat

Source: the Steam news feed for app 3348640, pulled 11 November 2026. Each row links from the pages that use it; the canonical URLs live in the source pack in this repository.

Four things missing

No release date post. No price announcement. No demo announcement. No delay post. No patch notes, because there is nothing released to patch.

The list has one press item, the November entry, which is a Russian outlet covering the game rather than the studio writing. It is included for completeness, not treated as a studio statement.

Reading the shape of it

Twenty posts over eleven months, and the shape is consistent: one topic per post, screenshots or GIFs, a wishlist link at the end. A studio building an audience before launch, not announcing a finished thing.

The three posts with the most substance for players are the enemy roster (28 Feb), the animation breakdown (19 Mar), and the two stances (1 Oct). Each has its own page on this site.

Next post lands here

The Steam store page carries the news feed, and it is the only place the studio posts. There is no separate blog on wattstudio.art for this game.

The release window these posts sit inside is here.