Two stances, from the devlog
The October 2026 devlog names a normal stance and a pointe stance. Pointe is entered by standing on pointe shoes.

Two stances, named
On 1 October 2026 Watt Studio posted a combat devlog. It names two stances. A normal stance, and a pointe stance. The stated goal: make ballet part of the gameplay.
| Stance | What the post says |
|---|---|
| Normal | Default. Precise and straightforward. Attacks aim at one target or a small area in front of her. |
| Pointe | Entered by standing on pointe shoes. More spins, long arcs, and pirouettes. Attacks cover more ground, help with a crowd, and let her move between enemies. Aerial and ranged movement changes. |
Source: Two Stances of Tsarevna.
Picking one mid-fight
There is no universal stance. A crowd is the wide attacks. One dangerous enemy is the focused strikes. You can change stance inside an active combo, so the switch is not a trip back to a menu.
The same post says Style Rank sits on these stances, and that a later devlog will explain how ranks are scored. That later post is not this one. This page stops at the two stances.
The store-page combat list, which does not name these stances, is Ballet combat, as listed.