Three rounds of testing
Three playtests so far. Testers praised aerial combat and flagged enemy tells as hard to read.

Three tests, three records
Watt Studio has run three rounds of testing so far, and each one is documented.
| When | What | Who | Result |
|---|---|---|---|
| Dec 2025 | First playtest, 10 days | Random selection from 19,000+ applications | Summarised after 15 Dec |
| Jul 2026 | Closed playtest | Invited testers | Covered by the September summary |
| Aug 2026 | Closed playtest | Invited testers | Covered by the September summary |
The December post is the one with the striking number. More than 19,000 applications came in from around the world for the first test. Access was limited and handed out at random, and the studio told people who missed out that later tests would have more room.
Feedback from the tests
The 3 September 2026 status post is the most candid thing the studio has published.
Both tests feed one summary in that post, so the praise and the complaints below are not split by month. The good part: players praised the aerial combat highly. The studio's wording is that they were glad people enjoyed sending enemies flying, and that the ballet-inspired combat felt unique and stylish.
The less good part, in their own summary: some mechanics were unintuitive, and enemy attacks were sometimes hard to read. Not every player understood what to do in certain situations.
That second list is a design problem, not a bug list, and the studio says so. They started reworking the mechanics.
Inside the current build
The same post sets the current target. Polish the first act and prepare it for a Steam demo.
Before the demo there is a narrative playtest, where players get an early build and a say in how the game lands with a wider audience.
No date is attached to any of it. A status, not a schedule.
Demo status
The store page has no demo button. As of that September post, a demo was in preparation.
If a demo appears, it will show up on the Steam store page first, and the store page is the place to check rather than a date on this site.
The loop is public
This is the unusual part for a game two years out. The studio publishes what testers complained about and what they did next. The animation overhaul is documented in a separate July post, covered on combat iterations and feedback.
For the timeline around all of this, see the 2027 release window.